index.html
<!DOCTYPE html>
<html>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>控件与UI组件 - Tooltip【文字提示】</title>
<link rel="icon" href="/examples/static/resource/image/favicon.png" />
<style type="text/css">
html,body{margin:0px;height:100%;width:100%}
.container{width:100%;height:100%}
.pane{line-height:28px;color:#fff;z-index:1000;position:absolute;top:20px;right:20px}
.pane a{display:block;color:#fff;text-align:center;padding:0 10px;min-width:28px;min-height:28px;float:left;background:#34495e}
.pane a:hover{background:#1bbc9b}
.pane a + a{border-left:1px solid #425568}
</style>
<link rel="stylesheet" href="//rd.sz-map.com/libs/gm/gl/gl.min.css">
<script type="text/javascript" src="//rd.sz-map.com/libs/gm/gl/gl.min.js"></script>
<body>
<div id="map" class="container"></div>
<div class="pane">
<a href="javascript:void(0);" onclick="controlTooltip();">打开Tooltip</a>
<a href="javascript:void(0);" onclick="controlTooltip(true);">关闭Tooltip</a>
</div>
<script>
function initMap() {
this.map = new GL.Map('map', {
center: '120.650847,31.3092434',
zoomControl: false,
scaleControl: false
});
var crs = {"resolutions":[0.0009765664903423653,0.0004882832451711827,0.00024414162258559134,0.00012207081129279567,0.00006103540564766688,0.000030517702822564394,0.000015258851412551242,0.000007629425705006574,0.000003814712853772333,0.00000190735154359766],"origin":"119.75,32.25"};
var options = {"maxBounds":"119.89,30.75;121.406,32.08","preview":"/examples/static/images/preview.png"};
var baseLayer = GL.LayerLookup.createGaeaTiledLayer(
'http://119.3.130.139/tiles/vector_pc/_alllayers',
Object.assign({}, options, {zIndex: 3}),
crs
);
this.map.addBaseLayer(baseLayer);
drawOverlay();
}
function drawOverlay() {
this.vectorLayer = new GL.VectorLayer();
this.map.addLayer(this.vectorLayer);
this.point = new GL.Point(
[120.58105869, 31.30115627],
new GL.Icon.Smart('/examples/static/icons/0001.png', [32, 32])
);
this.vectorLayer.addOverlay(point);
point.bindTooltip('测试Tooltip');
this.polygon = new GL.Polygon(
'120.6114,31.27683;120.6666,31.23761;120.57162,31.21344',
new GL.Style.Fill({ fillColor: '#afc333' }, true)
);
this.vectorLayer.addOverlay(polygon);
polygon.bindTooltip('测试Tooltip');
}
function controlTooltip(close) {
if (close) {
point.closeTooltip();
polygon.closeTooltip();
} else {
point.openTooltip();
polygon.openTooltip();
}
}
GL.init(initMap, '/examples/static/conf.json');
</script>
</body>
</html>